
Escape rooms are live-action theme- and team-based adventure games (Veldkamp et al., 2020) where a group of individuals are voluntarily ‘locked’ in a room and work collaboratively to solve puzzles and riddles within a specified amount of time to be ‘released’.
Escape rooms often contain several objects related to the room theme, which can be used to decipher the puzzles and riddles or increase the problem space and make the room more challenging (Hacke, 2019). Some escape rooms follow a sequential, path-based structure, while others are open and rely on the combination of the clues obtained through each riddle and puzzle to finally unlock the room (Nicholson, 2018). The game ends when players solve all the riddles and puzzles required to unlock and escape the room; the time is up; or the team decides to stop.
We had the pleasure of hosting the brilliant minds from Canberra Institute of Technology. They tackled our escape room with enthusiasm and intelligence, putting their problem-solving skills to the test. It was a blast! 🤯 #escaperoom #citcanberra #innovation
Escape room shenanigans!! On the 23rd August, LASA members competed to complete @ANU School of Computing Escape Room, a challenge created by students of the school and overseen by Dr. Bernardo Pereira Nunes!
Prospective students swarmed the MAE and NCEPH booth at ANU Open Day, captivated by the innovative teaching methods showcased. Ms Julie Bishop, the ANU Chancellor, breezed through the challenge, nearly breaking records. With her endorsement, the escape room concept now has the attention and enjoyment of the ANU Chancellor, marking a thrilling milestone in its journey.
Dr. Bernardo Pereira Nunes has been recognized with a 2023 Vice-Chancellor’s Award for Excellence in Education for his innovative Escape Room designed to teach computer science concepts at the Australian National University (ANU). The Escape Room, initially introduced in 2022, employs puzzles and challenges as analogies for abstract ideas, engaging students and fostering critical thinking and teamwork. Recently, Dr. Nunes secured a $65,000 grant aimed at expanding this educational approach university-wide, adapting the concept for various disciplines beyond computer science. This initiative underscores his commitment to active learning methodologies and educational innovation, aiming to cultivate well-rounded, proactive learners equipped for both academic challenges and societal contributions. See the full article
Welcome to ANU EscapeRoom Events, where adventure meets excitement! Dive into immersive challenges designed to test your wit and teamwork. Whether you're a seasoned escape room enthusiast or new to the thrill, ANU EscapeRoom Events promises unforgettable experiences for all. Join us for a journey filled with puzzles, mysteries, and the thrill of beating the clock. Get ready to escape the ordinary and embrace the extraordinary with ANU EscapeRoom Events!
Students were given 60 minutes to solve five computer science puzzles in order to escape a room that included a wall of cobwebs, hidden tools, and props that served as clues. Students enrolled in the Software Design Methodologies course were invited to organise themselves into teams and choose a time slot to try their luck. Each of the puzzles addresses different topics taught in the course, including software testing, design patterns and unified modeling language (UML)